Hollow Ichigo

Introduction
Hollow Ichigo, long range fighter with an almighty powerful bankai. His out range fighting style allows to hit multiple enemy from far away. His biggest weakness is his low stamina and weak close range ability in base form. He is suited for 2 vs 2 matches, where he can cover his teammate very well and supply them with infinite bankai pair up.

Pro Con
 * Range,defensive play
 * C Rank in damage output in base form, potential S Rank in Bankai form( EX combo)
 * Bankai pair up
 * Powerful bankai, both close and far
 * Bankai EX damage 80%, the sense of accomplishment when linked is exhilarating
 * Among the lowest stamina
 * Weak close range
 * Poor auto aim on Air A and other moves

Movelist Analysis
S series

S-Zangetsu Toss Sx2-Zangetsu Toss 2 Sx3-Zangetsu Swing Air S-Double Zangetsu Twirl GS-Slash Grab-Toss throw
 * long range attack
 * too slow to use at close range
 * long range attack
 * parryable
 * long range sweep
 * parryable
 * guard crush
 * spiral launcher,untechable
 * instant knockdown
 * OTG
 * floats
 * good tracking
 * efficient anti air
 * wall splat

Special Moves

A-Getsugatenshou B-Jump Slash Air A-Air Getsugatenshou Supers
 * side sweep getsugatenshou
 * high priority and easy to hit due to horizantal hitbox
 * tad slow in start up
 * guard crush
 * hops over attack
 * bound launcher
 * OTG
 * similar to Urahara's Air nake, benihime
 * poor tracking
 * OTG, safe keepaway move

O-Zangetsu Spin EX-Niren Getsuga
 * Angled 360 move, anti air hitbox behind him and OTG hitbox infront him
 * Decent damage and juggle

Bankai PU S series
 * 45% at close range 2hit
 * 30% at far range 1 hit
 * can be used in juggle combo
 * field effect, shadows stuns enemy randomly
 * A getsugatenshou is larger
 * gains a compact close range S series
 * damage increase
 * different EX, does 80%
 * different O, same as Ichigo's O
 * faster long distance shunpo

S-Slash 1 Sx2-Slash 2 Sx3-Kick Sx4-Slash 3 O-Zangetsu Spin EX-Zeroshiki Getsuga
 * unsafe on block
 * long reach
 * unsafe on block
 * gap between Sx2 and Sx3 is tiny, unparryable
 * unsafe on block
 * gap between Sx2 and Sx3 is large enough for sway, hits shunpo attempt
 * near impossible to parry
 * guard crush
 * gap between Sx3 and Sx4 is big enough for parry
 * sends enemy flying for wall bounce
 * 360 zangetsu spin, same as Ichigo's move
 * Dash a set distance, stab, getsugatenshou
 * 80% damage
 * can lead to 100% combo

Combo
1. Grab,

2. GS, A, Air A
 * B, O or EX
 * GS, O, B
 * GS, PU, EX


 * wall splat combo

3. Sx2, (Depending on range closest to farthest :A, B, Sx3, A)

4. Blocked Sx3(guard crush), PU, EX

Bankai Combo 1. Sx4,Sx3~4


 * wall bounce combo

2. Sx3, A, EX


 * EX combo when far away from wall, 95~100% damage

Strategy
Base Form Bankai
 * Snipe with S series and A
 * Anti air with GS
 * Keep away with Air A and shunpo
 * Pair up to get infinite Bankai
 * Grab or parry at close range
 * Save reiatsu for R2 Burst, stay alive
 * Combo 4 and combo 1 with EX are crowd pleasure
 * His offense starts here
 * Spam A, stay away and limit enemies freedom on the stage, ringout
 * S series to score guard crush and high damage combo
 * Always look out for EX opportunity, adjust positioning with shunpo, combo 2
 * Don't hesitate on R2 burst