Tips

Tips
Overpower of Superarmor

Superarmor Property Anti Superarmor
 * Applies to pair up from Yammy/Kenpachi, superarmor item, or PU of Yammy/Kenpachi/Hiyori
 * Non-quick consecutive hits will not combo together against superarmor
 * Can not be launched when on the ground
 * Can not be knocked down
 * Shorter stun time
 * Juggle height are lower, heavy weight property. Relaunch combo will not work
 * Any juggle done will not result in an untechable down
 * All wall splat/ringout move will not blast the enemy, they simply fall to the ground(air hit)
 * Toss grabs, can start juggle combo
 * Stumble grabs, can start ground combo(if they are fast consecutive hits)
 * Crumble grabs, can start ground combo or OTG combo
 * Hit when they are jumping, can not block in the air
 * Anti air attack parry, effective juggle starter
 * Fast consecutive hits linked to multi hit special move, ground combo
 * Unblockable moves(moves which bypass guard crush). Example:Hisagi's EX, Aizen's O, PU Hiyori's EX, etc
 * Use attacks that are single hit with good damage(Hiyori's Activation)