Mayuri

Introduction
Mayuri, close range fighter with bombs, poisons, and oil slick. He excels in close range clashes and juggle with his S series. His mid range involves chain grabs and planting bombs. He can also plant bombs on his opponent and unleash Ashisogijizou for massive damage.

Pro


 * High clash priority and juggle ability with S series


 * B rank damage output


 * Bomb plant combo leads to versatile combo


 * Bankai, poison multiple enemy, oil slick, & cancel effect upon activation


 * Long shunpo distance


 * Tricks with EX


 * Plant bomb on stage, traps and combo set up


 * High priority B and GS at mid range

Con
 * Air S, 2 hit high clash priority
 * S series unsafe on block
 * EX's poison portion only does 5%
 * Bomb can hit Mayuri as well
 * Bankai, is bait to eating EX. Can not block
 * Lower average stamina

Combo
1. Sx2, B, Sx4 2. Sx2, O, Sx2, B, Sx4......(shunpo away) O 3.  Sx2, O, Sx2, GS, Sx4 4. Sx2, EX 5.  B, (2~5 bombs), Sx4 6. Sx2, B, Sx4, 1~2 bombs, Sx4 7. O detonate, OTG Air A
 * Basic reiatsu build combo
 * Basic damage combo, detonate bomb at safe distance
 * Detonation is slow to activate but unblockable
 * Shove enemy into a wall or bomb with GS, juggle with Sx4 afterward
 * EX combo, will do 60% damage if in a corner
 * Grab enemy with B at midrange with 2~5 bombs between Mayuri and the opponent, the bombs juggles the opponent then follow up with Sx4
 * If there is 1~2 bombs located right below where combo 1 ends, opponent will juggle to allow another set of Sx4 to hit
 * Detonate combo

Strategy
Bomb Plant


 * 2~3 Bombs Cluster Set Up

Spam Air R3 Air S Initiating Offense Positioning OTG EX Clashing Mid Range Bankai
 * 1) Camp around the cluster of bombs
 * 2) Attempt combo 3, 5, & 6.
 * Defence Line, Plant a Line of Bombs
 * 1) Works against other close range fighters
 * Build bar and punish slow recovery from far away
 * Air S, S
 * 1) Hit confirm, safe on block
 * 2) Grab if blocked
 * During a combo, adjust where the enemy will be blasted
 * 1) after B and O, walk and adjust the direction the enemy will be blasted away
 * 2) prioritize shoving into ringout, bombs, & corners.
 * if enemy stays down, S, A
 * 1) set up a bomb safely after OTG, if enemey rolls near the bomb, frame advantage on explosion
 * 2) enemy blocks bomb, block stun, GS, unparryable
 * Sx2, EX
 * 1) If you see up coming danger or teamate nearby, stay underground
 * 2) Allow danger to passby
 * 3) Let teammate combo the opponent instead
 * 4) Come out when teamate is getting targeted
 * Against Bankai Renji
 * 1) EX against A and B, 7~8 hits
 * Air S, Sx4
 * 1) Very high clash priority
 * B and GS
 * 1) High priority can beat Byakuya protected inside senbonzakura O
 * Draw enemy to top of screen, then activate
 * 1) Enemy will start at the top of the stage in Bankai, close target
 * 2) Poison right away
 * Use it to cancel enemy supers/teammate ringout/teamamte combo
 * 1) Protect yourself and teammate from danger
 * Don't extend too far, if teammate can not keep enemy busy
 * 1) Oil slick the stage to prevent them from going too far out
 * 2) If an enemy does get oil slicked, extend out to deliver unescapable damage
 * Check your stamina
 * 1) Use bankai at low life if enemy do not have PU activated, less risk of instant death
 * 2) Best if your the first to activate, kill before activating PU, and poison opponent new life before dying
 * Make sure to pair up in base form if you want power up during bankai
 * 1) Can't pair up in bankai form
 * 2) Defense up/ damage up seems to be the most effective for Mayuri
 * 3) Infinite/Increasing reiatsu & Infinite bankai will work if teammate can spam a good projectile based move, example: Soifon's EX, Rukia's O, Byakuya's A laser, etc